Tejados
Daily logic puzzles on village rooftops
Basel1905 › Board, card and logic games
Engrave faces, beat ink blots
In review at the stores. You’ll be able to download it very soon.






Three dice in a row, four islands drawn in ink and 80 faces to engrave. Draft Island and the daily roll are free.
Roll three dice in a row, keep the good ones and roll again by spending ink. Order matters: an Echo copies the die on its left, a Quill turns its neighbour to its best face and a Root grows with what is next to it. Cross islands drawn in ink, beat the blots and engrave new faces on your dice until they are truly yours.
Swords, shields, echoes, roots, fires, skulls, ink and quills. Burns, shields that carry over, skulls that finish the job, echoes that copy twice… every journey builds a different set of dice.
Draft Island, Sepia Archipelago, Sealing Wax Coast and the White Sea: 5 days per island with paths that split, fights, engravings, events and rests, and a boss with its own rule at the end. 32 blots that flood, erase or seal your dice.
Every day an island, a set of dice and a rule that are the same for everyone, with a single try. Keep your week and share your result.
The faces you have seen, the blots you have beaten and a diary page for every journey, to share as a picture.
Draft Island and the daily roll are free forever, with ads. “The full diary” is a one-time payment: all four islands, every face, the Hard and Very hard difficulties and no ads at all. No subscription, no packs, no energy and no coins. Plays offline.
You roll three dice in a row. Tap the ones you want to keep and roll the others again by spending a drop of ink (you have three per fight). Drag a die onto another to swap them: they resolve from left to right, and some faces copy or boost the die beside them. When you are ready, “Confirm”.
Above each blot you can see what it will do this turn: attack, shield, stain a face… Choose between hitting, shielding or healing depending on what is coming.
After each fight you choose one face out of three and engrave it over any face of one of your dice. That is how you make your dice your own during the journey.
Each island has five days with paths that split: fights, engravings, events and rests, and a boss at the end. A journey crosses all four islands and lasts about 15 minutes. It saves itself: you can close the app and carry on later.
Once per journey, if you run out of life, you can go back into the fight with a quarter of your life: by watching a video in the free version, or without a video with the full diary.
Every day there is an island, a set of dice and a rule that are the same for everyone, with one try. You can share your result. There is no online ranking because Tintero uses no server.
If the purchase does not show up, use Settings › Restore purchases with the same App Store or Google Play account.